Setup
Forza Motorsport Data Out: How to Set Up UDP Telemetry
Enable Data Out in Forza Motorsport or Forza Horizon 5, point it at your telemetry app, and verify the stream is flowing. Takes about two minutes.
What Data Out is
Data Out is Forza Motorsport's built-in UDP telemetry feed. With one setting toggled on, the game broadcasts a packet of car data — speed, throttle, brake, tyre slip, suspension travel, lap time, and dozens of other fields — about 60 times per second to any device on your network.
Nothing is installed in-game. Nothing overlays the screen. The game simply sends UDP packets to an IP address and port you choose. A telemetry app like PaceFinder listens on that port and turns the stream into a live dashboard, lap times, and session history.
Step 1: Find the IP address of your telemetry machine
If your game and your telemetry app are running on the same PC, you can use 127.0.0.1 (localhost). If they're on different machines on the same network, you need the local IP address of the machine running the telemetry app.
Windows
Open Command Prompt and run ipconfig. Look for the IPv4 Address under your active network adapter — typically something like 192.168.1.42.
macOS
Open Terminal and run ipconfig getifaddr en0 for Wi-Fi or ipconfig getifaddr en1 for Ethernet.
Linux
Open a terminal and run hostname -I or ip addr show.
Step 2: Pick a port
Any unused UDP port above 1024 works. The convention in the Forza community is port 5300, and that's what PaceFinder listens on by default. If you have a reason to use a different port, make sure both sides — the game's Data Out setting and your telemetry app — agree on it.
Step 3: Enable Data Out in the game
Forza Motorsport (2023)
- Open the in-game menu and go to Settings → Gameplay & HUD.
- Scroll down to UDP Race Telemetry and set it to On.
- Set Data Out IP Address to the IP from Step 1.
- Set Data Out IP Port to
5300. - Set Data Out Packet Format to
Car Dash. This is the format PaceFinder and most telemetry tools expect.
Forza Horizon 5
- Open Settings → HUD and Gameplay.
- Scroll to Data Out and set it to On.
- Enter the IP and port from Steps 1 and 2.
Step 4: Verify the stream
Start a race or get on track in free practice. Your telemetry app should immediately show data flowing — speed updating in real time, throttle and brake responding to your inputs. In PaceFinder, the listener prints a confirmation in the terminal as soon as the first packet arrives.
Troubleshooting
No data arriving
- Double-check the IP. The IP must be reachable from the gaming machine. If you're on Wi-Fi but your telemetry box is on Ethernet, they need to be on the same subnet.
- Check the port matches on both sides. Game and telemetry app must agree.
- Disable VPNs. A VPN on either machine can route UDP traffic out of your local network and prevent delivery.
- Confirm the packet format. Forza Motorsport defaults to "Sled" format. PaceFinder needs Car Dash.
Data arrives but stops mid-session
This is almost always a network issue — Wi-Fi dropouts, the gaming PC going to sleep, or a power-saving setting on the network adapter. Try running both machines on Ethernet for a session to confirm.
Firewall blocking UDP
On Windows, the first time a telemetry app listens for UDP, Windows Defender may prompt you to allow inbound traffic. Allow it on Private networks. On macOS, you may need to allow incoming connections in System Settings → Network → Firewall.
What to do next
Once Data Out is flowing, you don't need to touch this setting again. Every time you race, your telemetry app will pick up the stream automatically and start logging. From there, the work shifts to actually using the data — comparing laps, watching where you lose time, and turning the numbers into faster sessions.
Track your improvement with Pacefinder
The fastest way to apply what you've learned is to measure it. Pacefinder logs your lap times, positions gained, and consistency score across every session — so you can see exactly what's working.